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Capcom is preparing for a ‘future where we create games together with AI’

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Technology Desk

In Short: Capcom is preparing for a future where artificial intelligence (AI) plays a significant role in game development, according to a March 2026 shareholders meeting.

The company's REX project aims to gradually enhance the RE Engine, making it an 'AI-generation game engine,' as Capcom programmer Satoshi Ishida outlined during the Capcom Open Conference RE: 2026.

Capcom’s goal is to streamline and speed up development processes, not to generate assets or artworks wholesale with AI.

During the presentation, Ishida detailed the challenges of producing games at the scale of Resident Evil, emphasizing the need for more efficient development workflows.

Capcom is making some of the REX program improvements open-source to facilitate AI training, IGN reported.

Previously, Capcom had been hesitant to use AI for asset creation, but now it is embracing AI as a tool to optimize game development.

The company’s Pragmata game, which focuses on AI-related themes, does not reflect Capcom’s practical stance on the technology.

Capcom’s approach involves incremental improvements to the RE Engine rather than building a completely new engine from scratch.

What this adds

Capcom’s shift towards AI integration is a significant change from its previous stance.

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