Home · Technology · Oct 3 archive
Capcom is preparing for a ‘future where we create games together with AI’
Developing
In Short: Capcom is preparing for a future where artificial intelligence (AI) plays a significant role in game development, according to a March 2026 shareholders meeting.
The company's REX project aims to gradually enhance the RE Engine, making it an 'AI-generation game engine,' as Capcom programmer Satoshi Ishida outlined during the Capcom Open Conference RE: 2026.
Capcom’s goal is to streamline and speed up development processes, not to generate assets or artworks wholesale with AI.
During the presentation, Ishida detailed the challenges of producing games at the scale of Resident Evil, emphasizing the need for more efficient development workflows.
Capcom is making some of the REX program improvements open-source to facilitate AI training, IGN reported.
Previously, Capcom had been hesitant to use AI for asset creation, but now it is embracing AI as a tool to optimize game development.
The company’s Pragmata game, which focuses on AI-related themes, does not reflect Capcom’s practical stance on the technology.
Capcom’s approach involves incremental improvements to the RE Engine rather than building a completely new engine from scratch.
What this adds
Capcom’s shift towards AI integration is a significant change from its previous stance.
What's still developing
- Capcom’s goal is to build a future where it “creates games together with AI”; keeping REX in mind, this seems to mean that Capcom is utilizing artificial intelligence to speed up and streamline certain processes to make development easier, not necessarily to generate assets or artworks wholesale.
- Capcom said in a March 2026 shareholders meeting.
- Capcom felt that, rather than creating a brand-new engine from scratch, gradually adding these improvements over time is the best way to help evolve the RE Engine to the next generation.
- In the past, Capcom has been publicly averse to using AI to create assets, but confirmed that it will use artificial intelligence as a tool for optimizing how it makes games.
- With ten years of experience reporting on games and entertainment, she’s got a storied background in the fighting game community, influencer news, and viral online trends.
- He laid out a plan to turn RE Engine slowly, and incrementally, into an “AI-generation game engine” building towards a “a future where we create games together with AI,” according to IGN’s translation.
- During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’ During a presentation on the future of RE Engine, Capcom laid out its plans to embrace AI in ‘development workflows.’ Posts from this author will be added to your daily email digest and your homepage feed.
- Capcom’s Pragmata might be all about the horrors of AI, but in practice the studio doesn’t seem so down on the tech.
- During the Capcom Open Conference RE: 2026 programmer Satoshi Ishida gave a presentation with the mouthful of a title: “The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.” During the talk he laid out the challenges facing studios producing games at the scale of Resident Evil, which can make even simple tasks extremely time consuming.
Sources
- IGNlink
