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Pocket's AI made my game ideas real. Now Meta controls the results.
Developing
After playing around with Pocket for the better part of a week, I found myself getting hooked on the simple process of quickly standing up functional, relatively feature-rich game prototypes simply by chatting with an LLM.
A majority of the time, the result of a prompt was exactly what I was hoping for, with no need for additional tweaks. When that project was in decent shape , I found myself jonesing to keep creating using the AI.
What's confirmed
What's still developing
- After playing around with Pocket for the better part of a week, I found myself getting hooked on the simple process of quickly standing up functional, relatively feature-rich game prototypes simply by chatting with…
- When that project was in decent shape , I found myself jonesing to keep creating using the AI.
- A majority of the time, the result of a prompt was exactly what I was hoping for, with no need for additional tweaks.
Sources
- Ars Technicalink
